How to design 3d studio on mobile.

You get to see 3D studio in the videos of only a few of our lowly creators. And believe me, it is very exclusive too. But the sad part is that its tutorial is not yet in YouTube-dl. And those who are scared of hearing the 3D word, then stop, things will be very simple. Even I will give you all the required items, so don't skip the video even by mistake. Before starting the video, one small thing: if you don't watch this video till the end, then you will miss things.
And then you will keep asking questions in the comments. So it will be better that you watch the video carefully, understand things, and you have to understand. So again, watch it once because I have worked very hard to make this thing possible on mobile. And after watching this video, whoever asks me how I generate AI images — I have already given all that information in the earlier video on AI tools. So watch that video too — must watch.
Lets Continue
Today we will use Prisma 3D app to make a 3D studio. But you don't have to download it from Play Store — there are a lot of problems in that version. So the process of app and installation will show you my 3D workspace, where you will get access to X, Y, and Z. 3D workspace is exactly like in the real world, like in any other game.
But the difference is that there is no object in our 3D workspace.
We have to add the object.
Below that, you will find many options, the first of which is Models — from which you can import 3D models or any other object.
I will explain later where you have to find 3D models with texture. But for now, below the model is Text — from which we can add 3D text. And then below that you will find Tools — light, camera — which we will add before render.
So for now, let's skip it.
At the bottom, you will find an Audio option, which is of no use to us.
Next Step:
Now to understand things better, let's import a 3D model by clicking on this Model option. You will find many premade models here which you can use. But we will import our model. So scroll down and click on Import. And then from File Manager, you have to select the special model file, which in my case is a mic model. After a little processing, this mic model has come into our 3D workspace.
Now you will see a new model here.
You will see a three-line button in the top right corner.
If you click on it, you can see that our mic model is visible.
Right next to the name, you can see a small arrow.
On clicking it, you will see different parts of the models.
You have to ignore it and just click on the name of the main object to select things.
Now on the right side at the top, you will find the Export button — which we will use last. So currently our mic object is selected. If you want to deselect it, you have to click on any empty space or use the back icon. I prefer to use this back button.
But when your object is selected, then on the left side you will get options related to your object. If you click on the back button, then all objects will be deselected and you will get the previous options like models, camera, and light. Now since our object is selected, here you will get options related to our object.
And the first one is the Move Tool.
Next Step:
Just below the Move Tool, you will find the Rotate Tool.
If you click on it, you will get the option to put values. You will see three curved lines on top of the object. Clicking on them rotates the object. With the Rotate Tool, let me tell you one more important thing: After rotating, you will see the Scale Tool below. After selecting it, you will again see three lines above the object with cubes on them. You can click them to scale up or down. You also get the Undo and Redo button here. If you make a mistake, you can undo it this way.
Next Step:
Another important thing:
There is a problem with the Scale Tool. With Prisma 3D's Scale Tool, you cannot scale proportionally with the slider. So we will set the size by putting the text value in the area. Don't worry, I will explain this properly in the tutorial.
Under the Scale Tool, you will find Material — which we won’t use much because our models already have textures.
Below Material is Modeling. On clicking it, you will reach an interface with some familiar and some different options.
These are used in modeling — let’s ignore them and go back. Under Modeling, you will find the Delete option — to delete the selected object. Then the Copy option — to duplicate the object.
This was the overall interface.
Next Step:
Now let's also know how to interact in the 3D workspace.
When you place a single finger and move it on the screen, the workspace rotates.
When you place both fingers on the screen and move them up, down, left, and right — the screen rotates.
You can zoom in and out with both fingers as well.
Before we enter the tutorial, let’s also know about the required items.
Today we will make a 3D studio.
We will use three types of items: JPG images — wall textures, ceiling textures, and floor textures. Your 3D character's PNG image without a mouth — If your character's PNG image has a mouth, then remove it somehow. And lastly, the remaining 3D models — like table, chair, and rack. You can put any kind of 3D model on that rack. But this is a special type of 3D model — in which texture is already added. We call it Daz GLB.
The full form is GLTF Binary.
You can find many models of this type for free on a website named Sketchfab.
Next Step:
After going to the website, you have to register and sign in. Then you can search the model name — for example, “Gaming Chair.” You will see many 3D models. The ones with a dollar icon are paid. The ones with a download option are free. Select the model and click “Download 3D Model.” Choose GLB format.
Always make sure that the texture size is mentioned.
Download models of minimum 1K or below. Because mobile devices can crash with high-quality models. If the texture doesn’t load, try importing into Prisma 3D or download another model. crashed now after crashing I two-three times I tried it many times but it was crashing every time so I left my mobile to cool down for a while and finally when I opened the project later everything started working and this time I again imported the 3d model and set it also. Now to set the scale of the 3d model correctly I used the slider and finally our 3d studio with the model is ready.
Now I de-selected everything and added a light from the left side option and chose the option of point light now
I set the point light right in front of the character and selected the light and clicked on its option I will choose the intensity option from this option and reduce its intensity a little bit. In the same way, I will add another point light and place it behind the character and finally our light work is also completed.
Now it is the turn of the camera. again, after de-selecting everything, I will choose the camera from the options now in the camera option, you have to keep everything the same. but here you will find an option named jump in, click on it. Now whatever you are able to see will be visible in the camera. and if the same thing is rendered, then you have to set the camera for the first frame. something like this. Now in this Click on the plus icon And click on create A 2-second Animation will be added to your timeline. You have to enlarge it to around 14 seconds. Now you have to Go to the beginning of the animation and select the key frame option from the camera Options.
So that your first key frame
Will be added. In the same way, go to the end of the animation
and set the camera again.
Just like this, zoom the camera and take it to the
character.
And after setting it correctly This key frame has to be clicked on the plus icon So that a key frame will be added at the last as well. Now you have to go back here Click And again you have to select the camera And click on export
Now here you have to keep the resolution as 1080p
And click on create video
Now it is asking me to subscribe So I will click here and back it And your exporting will start now you just have to open the mobile's cover and leave it under the fan And wait till it becomes 100% And done our export is also Completed so after exporting
We get a video like this
Next Step:
Now there is no mouth in this video and There is a watermark in it
so let's fix it too
For this, first you have to connect VPN and open Cap Cut then you have to select the video in 3D Studio now click on Overlay and add the green screen mouth too and select the layer with the mouth and choose the remove background option and remove the green background with the help of Chroma Key and then cut the mouth according to the video by cutting the end cap ending too now go to the end and select the green screen mouth layer and go to its basic options
Then with the help of position and scale set the mouth correctly in the face and add a key frame now after that go back a little and once again set the position and scale correctly this in this way taking a little gap every time you have to set the position and scale something like this in this way you can see in the timeline that how many key frames I have here and if you want to export this video in high quality then our final output is something like this now again you have to go back in this project from cap cut and add another.
We have to create a new project in which we had added the mouth just before and this time we will select the main layer and go to its basic option and make its scale a little bigger and with the help of position we will move it down a little due to which its watermark will be removed.
Your Studio is Ready
Now after selecting the video by clicking on the duplicate option from below we will duplicate it. Then the duplicated layer will be selected by selecting that layer and then choosing the reverse option from the option below. Now finally de-selecting all the layers and choosing the adjust option and all the things We will tweak it a little and increase the wittiness a little and take our adjustment layer and spread it completely in the layer and after finalizing all things, we will export it in high quality and we will get to see a video like this So this was the complete video, you will see all 3d models that I used in this video all the textures are made on both my A tools which you will see on screen so I will meet you there.